Skip to content

DEVELOPER · GOOGLE PLAY

Cool Cat Game: app revenue & downloads

Cool Cat Game publishes 30 apps on Google Play, 30 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
30Google Play
Modeled portfolio sum, revenue
$9.2K – $189.2KSum of 30 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
469.2K – 2.3MSum of 30 apps' 80% bands

Top Cool Cat Game apps by modeled revenue

Top 10 Cool Cat Game apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Candy Blast Fever:Cubes CrushCool Cat GameGoogle PlayPuzzle$9.2K – $44.2K (Sep 24 – Oct 24, 2026)9.2K – 45.4K (Sep 24 – Oct 24, 2026)Details
2Candy FeverCool Cat GameGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)36.4K – 178.9K (Sep 24 – Oct 24, 2026)Details
3Fruits LegendCool Cat GameGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)29.3K – 144.2K (Sep 24 – Oct 24, 2026)Details
4Candy Frenzy 2Cool Cat GameGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)25.9K – 127.4K (Sep 24 – Oct 24, 2026)Details
5Fruits BreakCool Cat GameGoogle PlayCasual< $5K (period ending Oct 11, 2026)24.4K – 120.1K (period ending Oct 11, 2026)Details
6Candy StarCool Cat GameGoogle PlayPuzzle< $5K (period ending Oct 17, 2026)20.7K – 102K (period ending Oct 17, 2026)Details
7Jewels Track - Match 3 PuzzleCool Cat GameGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)29.4K – 144.7K (Sep 24 – Oct 24, 2026)Details
8Sweet FeverCool Cat GameGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)28.4K – 139.7K (Sep 24 – Oct 24, 2026)Details
9Candy JourneyCool Cat GameGoogle PlayPuzzle< $5K (period ending Oct 17, 2026)17.4K – 85.5K (period ending Oct 17, 2026)Details
10Fruit BoomCool Cat GameGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)22.9K – 112.8K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Cool Cat Game's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.