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DEVELOPER · GOOGLE PLAY

CloudOceanStar: app revenue & downloads

CloudOceanStar publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$93.5K – $461.1KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
22.1K – 109KSum of 10 apps' 80% bands

Top CloudOceanStar apps by modeled revenue

Top 10 CloudOceanStar apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1플랜티스와 좀비깡패CloudOceanStarGoogle PlayRole Playing$35.9K – $171.7K5K – 14.9KDetails
2新武俠大明星-《牧神記》聯動CloudOceanStarGoogle PlayCasual$33K – $157.9K6.6K – 32.6KDetails
3香蕉缺個芭樂CloudOceanStarGoogle PlayRole Playing$10.1K – $48.4K< 5KDetails
4Plant Master: TD GoCloudOceanStarGoogle PlayStrategy$9.4K – $44.8K< 5KDetails
5Three Kingdoms: Card ClashCloudOceanStarGoogle PlayCard$5.2K – $13.3K< 5KDetails
6손가락 나갔다: 던전팡팡CloudOceanStarGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7アツアツ冒険伝CloudOceanStarGoogle PlayRole Playing< $5K3.9K – 11.8KDetails
8将魂CloudOceanStarGoogle PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Pixel Cut: Color SortCloudOceanStarGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)6.6K – 19.7K (Sep 24 – Oct 24, 2026)Details
10國王駕到!堡堡大作戰CloudOceanStarGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not CloudOceanStar's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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