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DEVELOPER · GOOGLE PLAY

Clingycat Games: app revenue & downloads

Clingycat Games publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$4.4K – $71.3KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
262.3K – 1.3MSum of 13 apps' 80% bands

Top Clingycat Games apps by modeled revenue

Top 10 Clingycat Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Lumber IncClingycat GamesGoogle PlaySimulation$4.4K – $11.3K167.4K – 784.5KDetails
2Lumber Empire: Idle Wood IncClingycat GamesGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Slime VillageClingycat GamesGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4My Lumber YardClingycat GamesGoogle PlaySimulation< $5K18K – 88.4KDetails
5Mining Empire: Idle Metal IncClingycat GamesGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)11.8K – 58.1K (Sep 24 – Oct 24, 2026)Details
6Rainbow Surfer: Duet ColorClingycat GamesGoogle PlayMusic< $5K10.3K – 50.6KDetails
7Piano HotwaveClingycat GamesGoogle PlayMusic< $5K21.6K – 106.1KDetails
8Lumber Factory TycoonClingycat GamesGoogle PlaySimulation< $5K9.6K – 47.4KDetails
9Farm Empire: Idle Harvest IncClingycat GamesGoogle PlayArcade< $5K18.4K – 90.4KDetails
10Piano Journey : Play & CreateClingycat GamesGoogle PlayMusic< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Clingycat Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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