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DEVELOPER · GOOGLE PLAY

Check-In Games: app revenue & downloads

Check-In Games publishes 21 apps on Google Play, 21 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
21Google Play
Modeled portfolio sum, revenue
$0 – $105KSum of 21 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
180K – 920KSum of 21 apps' 80% bands

Top Check-In Games apps by modeled revenue

Top 10 Check-In Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Offroad Jeep Driving SimulatorCheck-In GamesGoogle PlayRacing< $5K (period ending Oct 17, 2026)15.5K – 76.2K (period ending Oct 17, 2026)Details
2Offroad 4x4 Rally Racing GameCheck-In GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Offroad Drive-4x4 Driving GameCheck-In GamesGoogle PlayRacing< $5K14.1K – 69.3KDetails
4Racing In Car: Car Racing GameCheck-In GamesGoogle PlayRacing< $5K11K – 54KDetails
5Formula Race 3D: Real SpeedCheck-In GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)10.4K – 51K (period ending Oct 11, 2026)Details
6BMX Boy Bike Stunt Rider GamesCheck-In GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Real Car Drift:Car Racing GameCheck-In GamesGoogle PlayRacing< $5K11.1K – 54.7KDetails
8Fast Cars Drag Racing gameCheck-In GamesGoogle PlayRacing< $5K10.8K – 53.2KDetails
9Off Road Jeep Drive SimulatorCheck-In GamesGoogle PlayAdventure< $5K16.2K – 79.8KDetails
104x4 SUV Offroad Drive RallyCheck-In GamesGoogle PlayRacing< $5K11.7K – 57.4KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Check-In Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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