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DEVELOPER · GOOGLE PLAY

CashCraft Games LLC: app revenue & downloads

CashCraft Games LLC publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
372.1K – 1.8MSum of 11 apps' 80% bands

Top CashCraft Games LLC apps by modeled revenue

Top 10 CashCraft Games LLC apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Cash Mafia 2.0CashCraft Games LLCGoogle PlayCasual< $5K54.9K – 257.4KDetails
2Match Ninja 2.0CashCraft Games LLCGoogle PlayCasual< $5K34.4K – 169.3KDetails
3Cash Panda 2 - Earn MoneyCashCraft Games LLCGoogle PlayCasual< $5K72.1K – 337.9KDetails
4Count & Earn 2 - Redeem CodesCashCraft Games LLCGoogle PlayCasual< $5K66.6K – 312.3KDetails
5Tap & Earn 2 - Get DiamondsCashCraft Games LLCGoogle PlayCasual< $5K40.7K – 199.9KDetails
6Cash Romeo 2 - Get DiamondsCashCraft Games LLCGoogle PlayCasual< $5K29.6K – 145.3KDetails
7Cash Monkey 2.0CashCraft Games LLCGoogle PlayCasual< $5K17.2K – 84.8KDetails
8Cash Rocket 2 - Redeem CodesCashCraft Games LLCGoogle PlayCasual< $5K12.6K – 61.8KDetails
9Puzzle Master 2.0CashCraft Games LLCGoogle PlayCasual< $5K20K – 98.4KDetails
10Cash Jungle 2 - Get DiamondsCashCraft Games LLCGoogle PlayCasual< $5K11.4K – 56.2KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not CashCraft Games LLC's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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