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DEVELOPER · GOOGLE PLAY

Beos Studio: app revenue & downloads

Beos Studio publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$0 – $70KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
437.9K – 2.1MSum of 14 apps' 80% bands

Top Beos Studio apps by modeled revenue

Top 10 Beos Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Obby Chapters: Escape GamesBeos StudioGoogle PlayAdventure< $5K (Oct 1 – Oct 31, 2026)173.8K – 814.6K (Oct 1 – Oct 31, 2026)Details
2Obby World: Brainrot EggBeos StudioGoogle PlayArcade< $5K (Oct 1 – Oct 31, 2026)77.2K – 361.9K (Oct 1 – Oct 31, 2026)Details
3Block Survivor: Seek MonsterBeos StudioGoogle PlayStrategy< $5K (Oct 1 – Oct 31, 2026)8.7K – 42.9K (Oct 1 – Oct 31, 2026)Details
4Survive In ForestBeos StudioGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)27.1K – 133.1K (Oct 1 – Oct 31, 2026)Details
5+1 Speed Slime EscapeBeos StudioGoogle PlayArcade< $5K (Oct 1 – Oct 31, 2026)75.2K – 352.3K (Oct 1 – Oct 31, 2026)Details
6FPS Pixel Shooter: Gun GamesBeos StudioGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)19.2K – 94.2K (Oct 1 – Oct 31, 2026)Details
7+1 Speed For BrainrotBeos StudioGoogle PlayArcade< $5K (Oct 1 – Oct 31, 2026)26.3K – 129.3K (Oct 1 – Oct 31, 2026)Details
8+1 Speed Swing EscapeBeos StudioGoogle PlayArcade< $5K (Oct 1 – Oct 31, 2026)21.4K – 105.3K (Oct 1 – Oct 31, 2026)Details
9Block Theft War: Open WorldBeos StudioGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)6.1K – 30K (Oct 1 – Oct 31, 2026)Details
10Block Zombie SurvivalBeos StudioGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Beos Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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