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DEVELOPER · GOOGLE PLAY

Bear Hug Entertainment Limited: app revenue & downloads

Bear Hug Entertainment Limited publishes 7 apps on Google Play, 7 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
7Google Play
Modeled portfolio sum, revenue
$0 – $35KSum of 7 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
59K – 305KSum of 7 apps' 80% bands

Top Bear Hug Entertainment Limited apps by modeled revenue

Top 10 Bear Hug Entertainment Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Win Mahjong: Classic Tile GameBear Hug Entertainment LimitedGoogle PlayCasino< $5K20.5K – 101KDetails
2SolitaireBear Hug Entertainment LimitedGoogle PlayCasino< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
3Treasure Tiles: Win CashBear Hug Entertainment LimitedGoogle PlayPuzzle< $5K13.4K – 66.1KDetails
4Garden Match: Win CashBear Hug Entertainment LimitedGoogle PlayPuzzle< $5K20.2K – 99.6KDetails
5Alice - Wonderland SolitaireBear Hug Entertainment LimitedGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Win Words: Crosswords GameBear Hug Entertainment LimitedGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Blocks RoyaleBear Hug Entertainment LimitedGoogle PlayPuzzle< $5K4.8K – 23.4KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Bear Hug Entertainment Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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