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DEVELOPER · GOOGLE PLAY

Amobear VN Game Global: app revenue & downloads

Amobear VN Game Global publishes 32 apps on Google Play, 32 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
32Google Play
Modeled portfolio sum, revenue
$0 – $160KSum of 32 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1M – 4.8MSum of 32 apps' 80% bands

Top Amobear VN Game Global apps by modeled revenue

Top 10 Amobear VN Game Global apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fishing Mega BattleAmobear VN Game GlobalGoogle PlayCasual< $5K76.6K – 359.1KDetails
2MemeMix Challenge: Funny PartyAmobear VN Game GlobalGoogle PlayCasual< $5K446.8K – 2.1MDetails
3ASMR Beauty: Makeover ClinicAmobear VN Game GlobalGoogle PlayCasual< $5K76.5K – 358.6KDetails
4Racing SquareAmobear VN Game GlobalGoogle PlayCasual< $5K116.7K – 546.9KDetails
5Animal Collection!Amobear VN Game GlobalGoogle PlayCasual< $5K48.7K – 228.3KDetails
6Craft Blox: Obby Parkour GamesAmobear VN Game GlobalGoogle PlayAdventure< $5K15.7K – 77KDetails
7Dog Battle: Bow WowAmobear VN Game GlobalGoogle PlayCasual< $5K46.9K – 219.8KDetails
8Mystery Patient: Find AnomalyAmobear VN Game GlobalGoogle PlaySimulation< $5K65.3K – 306.2KDetails
9Left or Right: Fashion DiaryAmobear VN Game GlobalGoogle PlayCasual< $5K19.4K – 95.5KDetails
10Tap Tap Challenge: Mini gamesAmobear VN Game GlobalGoogle PlayCasual< $5K20.6K – 101.5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Amobear VN Game Global's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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