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DEVELOPER · GOOGLE PLAY

Alchemical Inc.: app revenue & downloads

Alchemical Inc. publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$7.6K – $96.3KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
66.9K – 342.1KSum of 13 apps' 80% bands

Top Alchemical Inc. apps by modeled revenue

Top 10 Alchemical Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Corner cafe : Merge & CookAlchemical Inc.Google PlayPuzzle$7.6K – $36.3K16.5K – 81KDetails
2Juicy Stack. Block&Tile PuzzleAlchemical Inc.Google PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)17.7K – 87.3K (Sep 24 – Oct 24, 2026)Details
3Basketball Roll - Shoot HoopsAlchemical Inc.Google PlayArcade< $5K (Sep 24 – Oct 24, 2026)5.3K – 25.9K (Sep 24 – Oct 24, 2026)Details
4Classic Spider Solitaire CardsAlchemical Inc.Google PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Nonograms PuzzleAlchemical Inc.Google PlayPuzzle< $5K5.7K – 28.1KDetails
6Balls DeepAlchemical Inc.Google PlayCasual< $5K4.8K – 23.6KDetails
7Classic Solitaire Card GameAlchemical Inc.Google PlayCasual< $5K (Sep 21 – Oct 21, 2026)< 5K (Sep 21 – Oct 21, 2026)Details
8Brick BlastAlchemical Inc.Google PlayPuzzle< $5K5.5K – 26.9KDetails
9Letter DropAlchemical Inc.Google PlayWord< $5K (Sep 21 – Oct 21, 2026)< 5K (Sep 21 – Oct 21, 2026)Details
10Mahjong Classic TilesAlchemical Inc.Google PlayPuzzle< $5K5.2K – 25.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Alchemical Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

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