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DEVELOPER · GOOGLE PLAY

AI Master Lab: app revenue & downloads

AI Master Lab publishes 27 apps on Google Play, 27 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
27Google Play
Modeled portfolio sum, revenue
$0 – $135KSum of 27 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
334.5K – 1.6MSum of 27 apps' 80% bands

Top AI Master Lab apps by modeled revenue

Top 10 AI Master Lab apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1AI Outfits: Try on ClothesAI Master LabGoogle PlayArt & Design< $5K5.9K – 29.1KDetails
2Falling Filter: Loop Me EffectAI Master LabGoogle PlayPhotography< $5K120.2K – 563.5KDetails
3Battery Charging Animation HDAI Master LabGoogle PlayPersonalization< $5K8.3K – 40.7KDetails
4Finger Spinner: Glow Art MagicAI Master LabGoogle PlayArt & Design< $5K13.1K – 64.6KDetails
5Emoji Battery Widget CustomizeAI Master LabGoogle PlayPersonalization< $5K23.2K – 114.2KDetails
6Gun Simulator: Stun Gun SoundAI Master LabGoogle PlayEntertainment< $5K12.4K – 61.2KDetails
7Rolling Icon 3D: Change IconAI Master LabGoogle PlayEntertainment< $5K8.1K – 39.7KDetails
8Time Warp Scan: Scanner FilterAI Master LabGoogle PlayPhotography< $5K17.4K – 85.6KDetails
9Peel The Kiwi Filter ChallengeAI Master LabGoogle PlayEntertainment< $5K8.7K – 42.8KDetails
10Bomb Chip ChallengeAI Master LabGoogle PlayEntertainment< $5K25.5K – 125.6KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not AI Master Lab's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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