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DEVELOPER · GOOGLE PLAY

Twizard Studios - Cooking Games: app revenue & downloads

Twizard Studios - Cooking Games publishes 8 apps on Google Play, 7 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$0 – $35KSum of 7 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
5.6K – 57.4KSum of 7 apps' 80% bands

Top Twizard Studios - Cooking Games apps by modeled revenue

Top 10 Twizard Studios - Cooking Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Cooking Max : Cooking GamesTwizard Studios - Cooking GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Smash Quest: Physics PuzzleTwizard Studios - Cooking GamesGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)5.6K – 27.4K (Oct 1 – Oct 31, 2026)Details
3Ant Rush: Color Puzzle GameTwizard Studios - Cooking GamesGoogle PlayCasual< $5K< 5KDetails
4SkyHigh Adventure Airline GameTwizard Studios - Cooking GamesGoogle PlayAdventure< $5K (Sep 20 – Oct 20, 2026)< 5K (Sep 20 – Oct 20, 2026)Details
5Tap the Snake: Puzzle GameTwizard Studios - Cooking GamesGoogle PlayPuzzle< $5K< 5KDetails
6Tile Quest: Triple Match GameTwizard Studios - Cooking GamesGoogle PlayPuzzle< $5K (Sep 26 – Oct 26, 2026)< 5K (Sep 26 – Oct 26, 2026)Details
7Tap the Arrows : Puzzle GameTwizard Studios - Cooking GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Twizard Studios - Cooking Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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