Skip to content

DEVELOPER · GOOGLE PLAY

Vit Corp.: app revenue & downloads

Vit Corp. publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$0 – $50KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
560.9K – 2.6MSum of 10 apps' 80% bands

Top Vit Corp. apps by modeled revenue

Top 10 Vit Corp. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fluza: AI Language TutorVit Corp.Google PlayEducation< $5K136.4K – 639.3KDetails
2AI Hairstyle Try On & ColorVit Corp.Google PlayArt & Design< $5K172.5K – 808.7KDetails
3Home Restore: ASMR MakeoverVit Corp.Google PlaySimulation< $5K (Sep 24 – Oct 24, 2026)41.3K – 202.9K (Sep 24 – Oct 24, 2026)Details
4MistyPix: AI Image GeneratorVit Corp.Google PlayPhotography< $5K125.2K – 587KDetails
5LOLwarp: Funny Face FilterVit Corp.Google PlayEntertainment< $5K53.6K – 251.4KDetails
6Brushly: Fun Paint by NumberVit Corp.Google PlayEntertainment< $5K14.5K – 71.2KDetails
7Komoru Home: AI House DesignVit Corp.Google PlayHouse & Home< $5K12.2K – 60KDetails
8Melix: AI Song MakerVit Corp.Google PlayPhotography< $5K5.2K – 15.5KDetails
9Reelingo: Interactive StoriesVit Corp.Google PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Cozy Farm: Animal Sort PuzzleVit Corp.Google PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Vit Corp.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.