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DEVELOPER · GOOGLE PLAY

Highbrow Interactive: app revenue & downloads

Highbrow Interactive publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$15.9K – $126.2KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.3M – 6MSum of 11 apps' 80% bands

Top Highbrow Interactive apps by modeled revenue

Top 10 Highbrow Interactive apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Truck Masters: India SimulatorHighbrow InteractiveGoogle PlaySimulation$15.9K – $76.2K414.8K – 1.9MDetails
2Indian Train Simulator: GameHighbrow InteractiveGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)271.6K – 1.3M (Sep 24 – Oct 24, 2026)Details
3Indonesian Train Sim: GameHighbrow InteractiveGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)16.2K – 79.7K (Sep 24 – Oct 24, 2026)Details
4Euro Train Simulator: GameHighbrow InteractiveGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Euro Train Simulator 2: GameHighbrow InteractiveGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Indian Local Train Sim: GameHighbrow InteractiveGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Bus Masters: India SimulatorHighbrow InteractiveGoogle PlaySimulation< $5K536.7K – 2.2MDetails
8Truck Masters: World SimulatorHighbrow InteractiveGoogle PlaySimulation< $5K91.8K – 430.3KDetails
9Railroad Crossing 2Highbrow InteractiveGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Truck SimulatorHighbrow InteractiveGoogle PlayStrategy< $5K10.3K – 50.9KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Highbrow Interactive's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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