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DEVELOPER · GOOGLE PLAY

Sesisoft: app revenue & downloads

Sesisoft publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$33.3K – $185.8KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
13.6K – 106.8KSum of 14 apps' 80% bands

Top Sesisoft apps by modeled revenue

Top 10 Sesisoft apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1메틴: 파멸의 서곡SesisoftGoogle PlayRole Playing$12.5K – $60K< 5KDetails
2천상비MSesisoftGoogle PlayRole Playing$10.2K – $48.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Yulgang : Fire DragonSesisoftGoogle PlayRole Playing$5.8K – $14.8K (Sep 24 – Oct 24, 2026)5.1K – 15.2K (Sep 24 – Oct 24, 2026)Details
4꿈왕국과 잠자는 100명의 왕자님SesisoftGoogle PlayPuzzle$4.8K – $12.4K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5뿌요뿌요!! 퀘스트SesisoftGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)2.9K – 8.7K (Sep 24 – Oct 24, 2026)Details
6아드SesisoftGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7구운몽MSesisoftGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8진구지 사부로 OldiesSesisoftGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9天上碑MSesisoftGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10I HATE HUMANSSesisoftGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Sesisoft's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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