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DEVELOPER · GOOGLE PLAY

DuoYo Team: app revenue & downloads

DuoYo Team publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$74.6K – $392.3KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
389.1K – 1.9MSum of 14 apps' 80% bands

Top DuoYo Team apps by modeled revenue

Top 10 DuoYo Team apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1VoVoo UP - Live Video ChatDuoYo TeamGoogle PlaySocial$11.7K – $55.9K32.5K – 160KDetails
2Masa Live - Every ConnectionDuoYo TeamGoogle PlaySocial$11.4K – $54.6K42.6K – 209.2KDetails
3VoVoo Chat – Live Video ChatDuoYo TeamGoogle PlaySocial$10.6K – $50.9K12K – 58.8KDetails
4Kismet - Let Fate ConnectDuoYo TeamGoogle PlaySocial$10.6K – $50.6K26.7K – 131.4KDetails
5VoVoo - More Than Just ChatDuoYo TeamGoogle PlaySocial$10.5K – $50.3K22.2K – 109.3KDetails
6VoVoo Link - Beyond HelloDuoYo TeamGoogle PlaySocial$10.1K – $48.4K39.5K – 194.1KDetails
7Ivy Chat - Talk Feel ConnectDuoYo TeamGoogle PlaySocial$9.7K – $46.6K31.7K – 155.8KDetails
8VoVoo Bolo - Live Video ChatDuoYo TeamGoogle PlaySocial< $5K52.4K – 245.6KDetails
9VoVoo Chameet - Talk & ConnectDuoYo TeamGoogle PlaySocial< $5K24.1K – 118.4KDetails
10VoVoo Q - Video Chat & PartyDuoYo TeamGoogle PlaySocial< $5K31.8K – 156.5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not DuoYo Team's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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