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DEVELOPER · GOOGLE PLAY

SHOGUN STUDIOS: app revenue & downloads

SHOGUN STUDIOS publishes 19 apps on Google Play, 19 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
19Google Play
Modeled portfolio sum, revenue
$11.8K – $146.5KSum of 19 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
70K – 317.1KSum of 19 apps' 80% bands

Top SHOGUN STUDIOS apps by modeled revenue

Top 10 SHOGUN STUDIOS apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1JK Fandom-Vote&Goods for FansSHOGUN STUDIOSGoogle PlayEntertainment$11.8K – $56.5K2.8K – 8.4KDetails
2ポイ活 発酵!ススムくん:放置ゲームで簡単ポイント稼ぎSHOGUN STUDIOSGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3ポイ活にゃんこと魔法のおつかい:放置ゲームで簡単ポイント稼ぎSHOGUN STUDIOSGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4ポイ活にゃんこと魔法のダンジョン:放置ゲームでポイント稼ぎSHOGUN STUDIOSGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5ポイ活コンビニゲーム:買い物ソートパズルでポイントを稼ごう!SHOGUN STUDIOSGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6ポイ活にゃんこをさがせ!:ねこの探し物ゲームでポイント稼ぎSHOGUN STUDIOSGoogle PlayPuzzle< $5K5K – 24.8KDetails
7ポイ活にゃんこのつり日和:放置ゲームで簡単ポイント稼ぎSHOGUN STUDIOSGoogle PlaySimulation< $5K8.4K – 41.5KDetails
8ポイ活タイル:3マッチパズルでポイントを稼ぐゲームSHOGUN STUDIOSGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)5.2K – 25.7K (Sep 24 – Oct 24, 2026)Details
9ポイ活にゃんこと魔法の宝石工房:放置ゲームでポイント稼ぎSHOGUN STUDIOSGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10ポイ活 さがそう!キノコのコ:放置ゲームで簡単ポイント稼ぎSHOGUN STUDIOSGoogle PlayAdventure< $5K9.6K – 47KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SHOGUN STUDIOS's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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