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DEVELOPER · GOOGLE PLAY

STUDIO WASABI: app revenue & downloads

STUDIO WASABI publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$38.2K – $252.7KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
11.3K – 107.8KSum of 15 apps' 80% bands

Top STUDIO WASABI apps by modeled revenue

Top 10 STUDIO WASABI apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1悪魔執事と黒い猫:ストレスを癒やし、メンタルを癒やすゲームSTUDIO WASABIGoogle PlayAdventure$38.2K – $182.7K4.6K – 22.8KDetails
2狼ゲームSTUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Wasabi遊戲STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4와사비 게임STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5逃脫游戲 謊言游戲STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6脱出ゲーム 嘘つきゲームSTUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7ど根性はるちゃんSTUDIO WASABIGoogle PlayAdventure< $5K6.7K – 20.1KDetails
8绝望监牢STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9逃脱游戏 谎言游戏STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10狼ゲーム アナザー デスゲームと脱出ゲームが融合!STUDIO WASABIGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not STUDIO WASABI's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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