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DEVELOPER · GOOGLE PLAY

Indiez Global Pte. Ltd.: app revenue & downloads

Indiez Global Pte. Ltd. publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$4.7K – $57.6KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
103.4K – 507.3KSum of 8 apps' 80% bands

Top Indiez Global Pte. Ltd. apps by modeled revenue

Top 10 Indiez Global Pte. Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Train Idle Miner: Merge TycoonIndiez Global Pte. Ltd.Google PlaySimulation$4.7K – $22.6K10.3K – 50.8KDetails
2Car Parking Jam 3D: Move it!Indiez Global Pte. Ltd.Google PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)47.9K – 224.5K (Sep 24 – Oct 24, 2026)Details
3Same Color: Dot Line PuzzleIndiez Global Pte. Ltd.Google PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)9.7K – 47.5K (Sep 24 – Oct 24, 2026)Details
4Pixel Art: Logic NonogramIndiez Global Pte. Ltd.Google PlayPuzzle< $5K16.6K – 81.7KDetails
5Cat Restaurant: Food Bar StoryIndiez Global Pte. Ltd.Google PlaySimulation< $5K10.4K – 51.3KDetails
6Idle Horse Racing: Tycoon gameIndiez Global Pte. Ltd.Google PlaySimulation< $5K8.5K – 41.6KDetails
7Word Solitaire: Sort CardsIndiez Global Pte. Ltd.Google PlayWord< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Wool Fever 3D: Color SortIndiez Global Pte. Ltd.Google PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Indiez Global Pte. Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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