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DEVELOPER · GOOGLE PLAY

Snack Games Studio: app revenue & downloads

Snack Games Studio publishes 27 apps on Google Play, 27 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
27Google Play
Modeled portfolio sum, revenue
$0 – $135KSum of 27 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
112.8K – 587.6KSum of 27 apps' 80% bands

Top Snack Games Studio apps by modeled revenue

Top 10 Snack Games Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Mirror cakesSnack Games StudioGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)24.5K – 120.4K (Sep 24 – Oct 24, 2026)Details
2Scan it!-Supermarket SimulatorSnack Games StudioGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)16.4K – 80.9K (Sep 24 – Oct 24, 2026)Details
3Smash Strike - Stickman FightSnack Games StudioGoogle PlayAction< $5K15.1K – 74.1KDetails
4Coin Pusher Rogue SurvivorSnack Games StudioGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Rogue Like Lucky DungeonSnack Games StudioGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Rogue RunnerSnack Games StudioGoogle PlayAction< $5K5.8K – 28.8KDetails
7Balloon WoodBots 1vs1 FPSSnack Games StudioGoogle PlayAction< $5K6K – 29.6KDetails
8Hermit Crab RebellionSnack Games StudioGoogle PlayAction< $5K5K – 24.6KDetails
9Super Hero SurvivorsSnack Games StudioGoogle PlayAction< $5K5.4K – 26.7KDetails
10Block CrushSnack Games StudioGoogle PlayPuzzle< $5K5.1K – 25.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Snack Games Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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