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DEVELOPER · GOOGLE PLAY

Games2win.com: app revenue & downloads

Games2win.com publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$6K – $68.6KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
166.3K – 814.9KSum of 9 apps' 80% bands

Top Games2win.com apps by modeled revenue

Top 10 Games2win.com apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fashion Stylist: Dress Up GameGames2win.comGoogle PlayRole Playing$6K – $28.6K< 5KDetails
2Decisions: Choose Your StoriesGames2win.comGoogle PlayRole Playing< $5K21K – 103.4KDetails
3Super Wedding Dress Up StylistGames2win.comGoogle PlayRole Playing< $5K19.8K – 97.2KDetails
4Driving Academy Car SimulatorGames2win.comGoogle PlayRacing< $5K21K – 103.3KDetails
5Car Driving & Parking SchoolGames2win.comGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6School Bus Simulator DrivingGames2win.comGoogle PlayRacing< $5K54.8K – 257KDetails
7Indian Fashion Dressup StylistGames2win.comGoogle PlayRole Playing< $5K (period ending Oct 17, 2026)14.9K – 73.5K (period ending Oct 17, 2026)Details
8Car Parking Driving Academy 2Games2win.comGoogle PlayRacing< $5K24.4K – 119.9KDetails
9City Taxi Driving 3D SimulatorGames2win.comGoogle PlayRacing< $5K (period ending Oct 11, 2026)10.3K – 50.7K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Games2win.com's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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