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DEVELOPER · GOOGLE PLAY

Marmalade Game Studio: app revenue & downloads

Marmalade Game Studio publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$45.6K – $259.8KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
20K – 150.1KSum of 15 apps' 80% bands

Top Marmalade Game Studio apps by modeled revenue

Top 10 Marmalade Game Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1MONOPOLYMarmalade Game StudioGoogle PlayBoard$22.3K – $107K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
2Ticket to Ride®Marmalade Game StudioGoogle PlayBoard$11.2K – $53.6K< 5KDetails
3Clue: Official Hasbro GameMarmalade Game StudioGoogle PlayBoard$6.1K – $15.6K< 5KDetails
4The Game of Life 2Marmalade Game StudioGoogle PlayBoard$6K – $28.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5Clue: Classic EditionMarmalade Game StudioGoogle PlayBoard< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6Exploding Kittens®Marmalade Game StudioGoogle PlayCard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Taboo - Official Party GameMarmalade Game StudioGoogle PlayBoard< $5K (Sep 24 – Oct 24, 2026)6.3K – 31K (Sep 24 – Oct 24, 2026)Details
8Cluesheet CompanionMarmalade Game StudioGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Exploding Kittens® 2Marmalade Game StudioGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Battleship: The Board GameMarmalade Game StudioGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Marmalade Game Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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