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DEVELOPER · GOOGLE PLAY

Pixel Art - draw in fun: app revenue & downloads

Pixel Art - draw in fun publishes 7 apps on Google Play, 7 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
7Google Play
Modeled portfolio sum, revenue
$29.2K – $164.9KSum of 7 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
15.2K – 99.9KSum of 7 apps' 80% bands

Top Pixel Art - draw in fun apps by modeled revenue

Top 10 Pixel Art - draw in fun apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Nonogram - Jigsaw Puzzle GamePixel Art - draw in funGoogle PlayPuzzle$19.1K – $91.5K6.3K – 30.8KDetails
2Nonogram Puzzle - Elf IslandPixel Art - draw in funGoogle PlayPuzzle$10.1K – $48.5K9K – 44.1KDetails
3Coloring Creative - Color by NPixel Art - draw in funGoogle PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Pixel Cross - Nonogram PuzzlePixel Art - draw in funGoogle PlayPuzzle< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
5Defend plant zombies-SurvivalPixel Art - draw in funGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Monster Defense:Random ClashPixel Art - draw in funGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Nonogram match - cross puzzlesPixel Art - draw in funGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Pixel Art - draw in fun's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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