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DEVELOPER · GOOGLE PLAY

Morefun Technology Limited: app revenue & downloads

Morefun Technology Limited publishes 23 apps on Google Play, 23 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
23Google Play
Modeled portfolio sum, revenue
$69.6K – $375.2KSum of 23 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
11.1K – 138.3KSum of 23 apps' 80% bands

Top Morefun Technology Limited apps by modeled revenue

Top 10 Morefun Technology Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1낭만강호: 추억의 패키지 게임Morefun Technology LimitedGoogle PlayRole Playing$32.7K – $156.7K< 5KDetails
2เซียนฟึ่บฟับMorefun Technology LimitedGoogle PlayCasual$6.9K – $33.1K< 5KDetails
3大武道 – 暢銷網文授權改編Morefun Technology LimitedGoogle PlayCard$6.2K – $15.9K< 5KDetails
4塔防三國志 - 經典塔防RPGMorefun Technology LimitedGoogle PlayStrategy$5.2K – $24.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5新三國 漢室復興Morefun Technology LimitedGoogle PlayStrategy$5.1K – $24.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6Grand Immortal – ฝึกในเมืองMorefun Technology LimitedGoogle PlayRole Playing$4.9K – $23.5K< 5KDetails
7咻咻封神Morefun Technology LimitedGoogle PlayCasual$4.4K – $11.1K< 5KDetails
8王牌製片人Morefun Technology LimitedGoogle PlayRole Playing$4.2K – $10.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9春秋M - 正統春秋戰國SLG二週年Morefun Technology LimitedGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10三國幻想戰記Morefun Technology LimitedGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Morefun Technology Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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