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DEVELOPER · GOOGLE PLAY

Eyewind: app revenue & downloads

Eyewind publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $60KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
52K – 300.9KSum of 12 apps' 80% bands

Top Eyewind apps by modeled revenue

Top 10 Eyewind apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1PaperColorEyewindGoogle PlayArt & Design< $5K16.2K – 79.5KDetails
2Cross Stitch: Color by NumberEyewindGoogle PlayBoard< $5K< 5KDetails
3InColor™ : Coloring & DrawingEyewindGoogle PlayEntertainment< $5K26.6K – 130.5KDetails
4Love Poly: Puzzle JigsawEyewindGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Pottery Master®: Ceramic ArtEyewindGoogle PlayArt & Design< $5K9.3K – 45.8KDetails
6No.Paint: Relaxing ColoringEyewindGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7No.Color: Color by NumberEyewindGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8inPoly: Poly Art PuzzleEyewindGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Jigsaw1000: Jigsaw puzzlesEyewindGoogle PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Diamond art: Dazzle coloringEyewindGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Eyewind's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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