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DEVELOPER · GOOGLE PLAY

Beat Squad: app revenue & downloads

Beat Squad publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$0 – $50KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 50KSum of 10 apps' 80% bands

Top Beat Squad apps by modeled revenue

Top 10 Beat Squad apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Drum Pads 24 - Music MakerBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
2Electro Drum Pads 24 Music PadBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
3Loop Pads 24: Your Beat StudioBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
4Dubstep Drum Pads 24 BeatmakerBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
5Trap Drum Pads 24 - Make BeatsBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
6Hip Hop Drum Pads 24 lofi PadBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
7Rhythms - Drum pad lessonsBeat SquadGoogle PlayEntertainment< $5K< 5KDetails
8Unmix - Music & Vocal RemoverBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
9Beatmate - Pro Music MetronomeBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails
10TAAL: Grove Box & Music StudioBeat SquadGoogle PlayMusic & Audio< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Beat Squad's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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