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DEVELOPER · GOOGLE PLAY

Take Top Entertainment: app revenue & downloads

Take Top Entertainment publishes 49 apps on Google Play, 49 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
49Google Play
Modeled portfolio sum, revenue
$4.5K – $251.4KSum of 49 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.3M – 6.4MSum of 49 apps' 80% bands

Top Take Top Entertainment apps by modeled revenue

Top 10 Take Top Entertainment apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Sand Miner: Idle Mining GameTake Top EntertainmentGoogle PlayArcade$4.5K – $11.4K (Oct 1 – Oct 31, 2026)12.9K – 63.6K (Oct 1 – Oct 31, 2026)Details
2Mother Simulator: Family lifeTake Top EntertainmentGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)20K – 98.2K (Sep 24 – Oct 24, 2026)Details
3Bullet Smile: Ragdoll SandboxTake Top EntertainmentGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)32.9K – 161.5K (Oct 1 – Oct 31, 2026)Details
4Cat Simulator: My PetsTake Top EntertainmentGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)40.7K – 200.1K (Oct 1 – Oct 31, 2026)Details
5Capybara Simulator: My petsTake Top EntertainmentGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)58.4K – 273.5K (Oct 1 – Oct 31, 2026)Details
6Gladiator Simulator: Arena WarTake Top EntertainmentGoogle PlayRole Playing< $5K (Oct 1 – Oct 31, 2026)77.7K – 364.4K (Oct 1 – Oct 31, 2026)Details
7Hotel Elevator: Lift simulatorTake Top EntertainmentGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)16.1K – 79.3K (Sep 24 – Oct 24, 2026)Details
8Dog Simulator: My PetsTake Top EntertainmentGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)33.4K – 164.4K (Oct 1 – Oct 31, 2026)Details
9Mechanic: Car Tuning SimulatorTake Top EntertainmentGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)121K – 567.1K (Oct 1 – Oct 31, 2026)Details
10Digging Simulator: Hole CraftTake Top EntertainmentGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)39.1K – 192.4K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Take Top Entertainment's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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