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DEVELOPER · GOOGLE PLAY

Gamesofa Inc.: app revenue & downloads

Gamesofa Inc. publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$353.3K – $1.8MSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
25.7K – 136.1KSum of 12 apps' 80% bands

Top Gamesofa Inc. apps by modeled revenue

Top 10 Gamesofa Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1麻將 神來也麻將-台灣16張、麻雀Gamesofa Inc.Google PlayCasino$252.5K – $1.3M (Sep 24 – Oct 24, 2026)9.9K – 48.9K (Sep 24 – Oct 24, 2026)Details
2德州撲克 神來也德州撲克(Texas Poker)Gamesofa Inc.Google PlayCasino$43.3K – $224.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3神來也13支(13Poker, Chinese Poker)Gamesofa Inc.Google PlayCasino$11.6K – $55.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4神來也撲克 - 大老二、接龍、鬥地主、十三支、鋤大DGamesofa Inc.Google PlayCard$11.2K – $53.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5神來也暗棋2:線上暗棋、象棋麻將Gamesofa Inc.Google PlayBoard$10.3K – $49.4K (Sep 24 – Oct 24, 2026)6.8K – 20.3K (Sep 24 – Oct 24, 2026)Details
6鬥地主 神來也斗地主Gamesofa Inc.Google PlayCard$5.4K – $13.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7Catfe WorldGamesofa Inc.Google PlaySimulation$5.3K – $25.4K4.8K – 14.5KDetails
8麻雀 神來也麻雀 (Hong Kong Mahjong)Gamesofa Inc.Google PlayCasino$4.9K – $23.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9排七 神來也接龍 (Sevens, Solitaire)Gamesofa Inc.Google PlayCard$4.7K – $12K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10鋤大地 神來也鋤大D (Big2, Deuces, CantGamesofa Inc.Google PlayCasino$4K – $10.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Gamesofa Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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