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DEVELOPER · GOOGLE PLAY

WGAME TECHNOLOGY: app revenue & downloads

WGAME TECHNOLOGY publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$75K – $374KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
24.8K – 145.8KSum of 9 apps' 80% bands

Top WGAME TECHNOLOGY apps by modeled revenue

Top 10 WGAME TECHNOLOGY apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Grand Gangster WarWGAME TECHNOLOGYGoogle PlayStrategy$32.5K – $155.8K16.1K – 79.3KDetails
2屍控防線 - Zomline SurvivalWGAME TECHNOLOGYGoogle PlayStrategy$13.1K – $62.7K (Sep 24 – Oct 24, 2026)5.5K – 27.1K (Sep 24 – Oct 24, 2026)Details
3少年猛將傳WGAME TECHNOLOGYGoogle PlayRole Playing$8.5K – $40.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4緋紅的神約 EchocalypseWGAME TECHNOLOGYGoogle PlayRole Playing$8K – $38.4K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5聖鬥士星矢:覺醒WGAME TECHNOLOGYGoogle PlayStrategy$6.7K – $32.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6小兵特攻隊WGAME TECHNOLOGYGoogle PlayAdventure$6.1K – $29K3.1K – 9.4KDetails
7盜墓筆記WGAME TECHNOLOGYGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Grand Gangster War: DominionWGAME TECHNOLOGYGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9權力的遊戲:凜冬將至WGAME TECHNOLOGYGoogle PlayStrategy< $5K (Sep 26 – Oct 26, 2026)< 5K (Sep 26 – Oct 26, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not WGAME TECHNOLOGY's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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