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DEVELOPER · GOOGLE PLAY

Kingnet Technology Limited: app revenue & downloads

Kingnet Technology Limited publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$589.8K – $3.5MSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
34K – 210.4KSum of 14 apps' 80% bands

Top Kingnet Technology Limited apps by modeled revenue

Top 10 Kingnet Technology Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1열혈강호: 넥스트Kingnet Technology LimitedGoogle PlayRole Playing$376.3K – $2.4M14.3K – 70.3KDetails
2MU ImmortalKingnet Technology LimitedGoogle PlayRole Playing$154.4K – $799.6K13.7K – 67.2KDetails
3MU Monarch SEAKingnet Technology LimitedGoogle PlayRole Playing$44.5K – $212.8K6K – 18KDetails
4디바인: 신을 모시는 자Kingnet Technology LimitedGoogle PlayRole Playing$5.5K – $14.1K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5MU AscensionKingnet Technology LimitedGoogle PlayRole Playing$4.9K – $23.5K< 5KDetails
6巨獣戦線Kingnet Technology LimitedGoogle PlayStrategy$4.2K – $10.7K< 5KDetails
7블러드 헌터: 도깨비전Kingnet Technology LimitedGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8리벤저:다크니스Kingnet Technology LimitedGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9엉망 특공대 - 8282회 뽑기 증정Kingnet Technology LimitedGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10비스트 클래시: 라스트 프런트Kingnet Technology LimitedGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Kingnet Technology Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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