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DEVELOPER · GOOGLE PLAY

SQUARE ENIX Co.,Ltd.: app revenue & downloads

SQUARE ENIX Co.,Ltd. publishes 106 apps on Google Play, 106 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
106Google Play
Modeled portfolio sum, revenue
$1.8M – $10MSum of 106 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
337.3K – 2.1MSum of 106 apps' 80% bands

Top SQUARE ENIX Co.,Ltd. apps by modeled revenue

Top 10 SQUARE ENIX Co.,Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1ドラゴンクエストウォークSQUARE ENIX Co.,Ltd.Google PlayRole Playing$416.5K – $2.6M4.9K – 23.9KDetails
2トルネコの大冒険 不思議のダンジョンSQUARE ENIX Co.,Ltd.Google PlayStrategy$209.8K – $1.1M< 5KDetails
3ドラゴンクエストスマッシュグロウ ドラクエローグライトRPGSQUARE ENIX Co.,Ltd.Google PlayRole Playing$209.4K – $1.1M11.3K – 55.6KDetails
4ロマンシング サガ リ・ユニバースSQUARE ENIX Co.,Ltd.Google PlayRole Playing$196.6K – $1M< 5KDetails
5DISSIDIA DUELLUM FINAL FANTASYSQUARE ENIX Co.,Ltd.Google PlayAction$187K – $968.1K15.1K – 74.4KDetails
6マンガ UP!異世界漫画や名作漫画、人気マンガの漫画アプリSQUARE ENIX Co.,Ltd.Google PlayComics$151.1K – $782K16.2K – 79.8KDetails
7ドラゴンクエストタクトSQUARE ENIX Co.,Ltd.Google PlayRole Playing$143.6K – $743.2K< 5KDetails
8DRAGON QUEST Smash/GrowSQUARE ENIX Co.,Ltd.Google PlayRole Playing$56.9K – $294.8K (Oct 1 – Oct 31, 2026)21K – 103.5K (Oct 1 – Oct 31, 2026)Details
9ドラゴンクエストⅩ 冒険者のおでかけ超便利ツールSQUARE ENIX Co.,Ltd.Google PlayTools$48.3K – $249.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10オクトパストラベラー 大陸の覇者SQUARE ENIX Co.,Ltd.Google PlayRole Playing$43.6K – $208.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SQUARE ENIX Co.,Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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