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DEVELOPER · GOOGLE PLAY

37GAMES GLOBAL: app revenue & downloads

37GAMES GLOBAL publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$4.4M – $27.3MSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.6M – 6.5MSum of 12 apps' 80% bands

Top 37GAMES GLOBAL apps by modeled revenue

Top 10 37GAMES GLOBAL apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Last Asylum: Plague37GAMES GLOBALGoogle PlayStrategy$4M – $24.8M737.8K – 3MDetails
2Z Route: Redemption37GAMES GLOBALGoogle PlayStrategy$386.6K – $2.4M800.7K – 3.2MDetails
3Nobody's Adventure Chop-Chop37GAMES GLOBALGoogle PlayRole Playing$8.2K – $39K< 5KDetails
4Puzzles & Survival37GAMES GLOBALGoogle PlayStrategy< $5K21.2K – 104.2KDetails
5Ant Legion: For The Swarm37GAMES GLOBALGoogle PlayStrategy< $5K7.9K – 38.8KDetails
6Puzzles & Chaos: Frozen Castle37GAMES GLOBALGoogle PlayStrategy< $5K8.1K – 39.6KDetails
7MU: Dark Epoch37GAMES GLOBALGoogle PlayRole Playing< $5K7.2K – 35.5KDetails
8Lootborn Warriors37GAMES GLOBALGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9Puzzles & Conquest37GAMES GLOBALGoogle PlayRole Playing< $5K4.6K – 22.4KDetails
10Mecha Domination:Rampage37GAMES GLOBALGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not 37GAMES GLOBAL's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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