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DEVELOPER · GOOGLE PLAY

SUPERIOR STUDIO: app revenue & downloads

SUPERIOR STUDIO publishes 22 apps on Google Play, 22 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
22Google Play
Modeled portfolio sum, revenue
$0 – $110KSum of 22 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
3.3M – 14MSum of 22 apps' 80% bands

Top SUPERIOR STUDIO apps by modeled revenue

Top 10 SUPERIOR STUDIO apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Relax Mini GamesSUPERIOR STUDIOGoogle PlayCasual< $5K1.9M – 7.6MDetails
2Antistress Two Player BattleSUPERIOR STUDIOGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)113.5K – 532K (Oct 1 – Oct 31, 2026)Details
3Space Rolling Balls RaceSUPERIOR STUDIOGoogle PlayCasual< $5K181.6K – 851.3KDetails
4Motocross Bike Racing GameSUPERIOR STUDIOGoogle PlayRacing< $5K (Oct 1 – Oct 31, 2026)156.2K – 732.3K (Oct 1 – Oct 31, 2026)Details
5Relax Toys GamesSUPERIOR STUDIOGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)73.7K – 345.5K (Oct 1 – Oct 31, 2026)Details
6Super Fun Mini GamesSUPERIOR STUDIOGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)102.9K – 482.4K (Oct 1 – Oct 31, 2026)Details
7Temple Rolling BallsSUPERIOR STUDIOGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)27.6K – 135.8K (Oct 1 – Oct 31, 2026)Details
8DIY Fashion QueenSUPERIOR STUDIOGoogle PlayCasual< $5K187.4K – 878.6KDetails
9Real Extreme Moto RacingSUPERIOR STUDIOGoogle PlayRacing< $5K308.9K – 1.4MDetails
10Mech Dinosaur WarSUPERIOR STUDIOGoogle PlayAction< $5K (period ending Oct 17, 2026)46.7K – 219K (period ending Oct 17, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SUPERIOR STUDIO's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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