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DEVELOPER · GOOGLE PLAY

Gaming Mob: app revenue & downloads

Gaming Mob publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$0 – $75KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
573.1K – 2.7MSum of 15 apps' 80% bands

Top Gaming Mob apps by modeled revenue

Top 10 Gaming Mob apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Gangster Game Crime Mafia CityGaming MobGoogle PlayAction< $5K73.3K – 343.4KDetails
2Gangster Game Grand Mafia CityGaming MobGoogle PlayAdventure< $5K71.9K – 336.8KDetails
3City Car Drifting Driving GameGaming MobGoogle PlayAdventure< $5K117.3K – 550KDetails
4Only Going Up 3D- Parkour GameGaming MobGoogle PlayRole Playing< $5K18.8K – 92.4KDetails
5Car Drifting and Driving ProGaming MobGoogle PlayRacing< $5K55.4K – 259.7KDetails
6City Car Driving Drift GamesGaming MobGoogle PlayRacing< $5K72.7K – 340.6KDetails
7City Bus Driving and RacingGaming MobGoogle PlayRole Playing< $5K25K – 123.1KDetails
8Car Drifting US Racing GamesGaming MobGoogle PlayRacing< $5K23.8K – 117.1KDetails
9City Airplane Flight Games 3DGaming MobGoogle PlayRole Playing< $5K70.6K – 331KDetails
10Real Car Drifting Driving GameGaming MobGoogle PlayRacing< $5K13.2K – 64.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Gaming Mob's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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