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DEVELOPER · GOOGLE PLAY

GreenTTeaGame: app revenue & downloads

GreenTTeaGame publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$0 – $50KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
375.7K – 1.8MSum of 10 apps' 80% bands

Top GreenTTeaGame apps by modeled revenue

Top 10 GreenTTeaGame apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Ocean Club-Fish FightGreenTTeaGameGoogle PlayCasual< $5K219.4K – 1MDetails
2Turf War - Skeleton WarzoneGreenTTeaGameGoogle PlayAdventure< $5K (Oct 1 – Oct 31, 2026)35.7K – 175.4K (Oct 1 – Oct 31, 2026)Details
3Chip Sort-Medal MergeGreenTTeaGameGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Beast Elite-Hunter WarGreenTTeaGameGoogle PlayArcade< $5K (Oct 1 – Oct 31, 2026)67.6K – 316.9K (Oct 1 – Oct 31, 2026)Details
5Stick Breaking-Death storyGreenTTeaGameGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)22.3K – 109.5K (Oct 1 – Oct 31, 2026)Details
6Goal MasterGreenTTeaGameGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)18.5K – 90.9K (Oct 1 – Oct 31, 2026)Details
7Ejection BreakthroughGreenTTeaGameGoogle PlayAdventure< $5K (Oct 1 – Oct 31, 2026)8.3K – 40.7K (Oct 1 – Oct 31, 2026)Details
8Archery Duel 3DGreenTTeaGameGoogle PlayCasual< $5K3.9K – 11.7KDetails
9Ninja Blade RushGreenTTeaGameGoogle PlayArcade< $5K< 5KDetails
10Truck Hill Dash-Truck ClimbGreenTTeaGameGoogle PlayCasual< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not GreenTTeaGame's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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