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DEVELOPER · GOOGLE PLAY

VTD Tokyo: app revenue & downloads

VTD Tokyo publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $60KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
316.5K – 1.5MSum of 12 apps' 80% bands

Top VTD Tokyo apps by modeled revenue

Top 10 VTD Tokyo apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Crime City: Mafia PrimeVTD TokyoGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)227.1K – 1.1M (Oct 1 – Oct 31, 2026)Details
2StyleGenie: Picture MagicVTD TokyoGoogle PlayPhotography< $5K (Oct 1 – Oct 31, 2026)19.9K – 98K (Oct 1 – Oct 31, 2026)Details
3Beautify: Change Hair & OutfitVTD TokyoGoogle PlayPhotography< $5K (Oct 1 – Oct 31, 2026)27.4K – 134.6K (Oct 1 – Oct 31, 2026)Details
4Upscale Pro: Photo EnhancerVTD TokyoGoogle PlayPhotography< $5K (Oct 1 – Oct 31, 2026)11.8K – 58.1K (Oct 1 – Oct 31, 2026)Details
5CopyCat Makeup: AI EnhancerVTD TokyoGoogle PlayPhotography< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6My Supermarket Simulator 3DVTD TokyoGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)7.2K – 35.4K (Oct 1 – Oct 31, 2026)Details
7Meme Emoji MakerVTD TokyoGoogle PlayEntertainment< $5K (Oct 1 – Oct 31, 2026)6.2K – 18.5K (Oct 1 – Oct 31, 2026)Details
8Tattoo Me: My Tattoo SimulatorVTD TokyoGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Blox Craft: Mini Obby Race 3DVTD TokyoGoogle PlayAction< $5K (Oct 1 – Oct 31, 2026)4.5K – 22.4K (Oct 1 – Oct 31, 2026)Details
10Cozy Room: Unbox & ArrangeVTD TokyoGoogle PlayCasual< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not VTD Tokyo's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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