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DEVELOPER · GOOGLE PLAY

Kairosoft: app revenue & downloads

Kairosoft publishes 134 apps on Google Play, 134 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
134Google Play
Modeled portfolio sum, revenue
$29.3K – $732.1KSum of 134 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
34.8K – 811.6KSum of 134 apps' 80% bands

Top Kairosoft apps by modeled revenue

Top 10 Kairosoft apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Grand Prix Story 2KairosoftGoogle PlaySimulation$7.8K – $37.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
2Fashion Mall StoryKairosoftGoogle PlaySimulation$5.9K – $15K2.4K – 7.2KDetails
3冒険キングダム島KairosoftGoogle PlaySimulation$4.8K – $12.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4The Ramen SenseiKairosoftGoogle PlaySimulation$4.2K – $10.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5Skating Rink StoryKairosoftGoogle PlaySimulation$4K – $10.2K< 5KDetails
6Boxing Gym StoryKairosoftGoogle PlaySports$2.7K – $6.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7Dream House DaysKairosoftGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Game Dev StoryKairosoftGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Pocket League Story 2KairosoftGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Dungeon Village 2KairosoftGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Kairosoft's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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