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DEVELOPER · GOOGLE PLAY

Lazy Shrimp Studio - learning games for kids: app revenue & downloads

Lazy Shrimp Studio - learning games for kids publishes 6 apps on Google Play, 6 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
6Google Play
Modeled portfolio sum, revenue
$0 – $30KSum of 6 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
84.4K – 414.8KSum of 6 apps' 80% bands

Top Lazy Shrimp Studio - learning games for kids apps by modeled revenue

Top 10 Lazy Shrimp Studio - learning games for kids apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Leo and Сars: game for kidsLazy Shrimp Studio - learning games for kidsGoogle PlayEducational< $5K (Sep 24 – Oct 24, 2026)11.9K – 58.5K (Sep 24 – Oct 24, 2026)Details
2Leo 2: Puzzles & Cars for KidsLazy Shrimp Studio - learning games for kidsGoogle PlayEducational< $5K (Sep 24 – Oct 24, 2026)26.6K – 130.9K (Sep 24 – Oct 24, 2026)Details
3McWheelie logic games for kidsLazy Shrimp Studio - learning games for kidsGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)13.1K – 64.3K (Sep 24 – Oct 24, 2026)Details
4Kapuki TV: Cartoons for KidsLazy Shrimp Studio - learning games for kidsGoogle PlayEntertainment< $5K (Sep 24 – Oct 24, 2026)7.8K – 38.4K (Sep 24 – Oct 24, 2026)Details
5Leo and Cars World: kids gamesLazy Shrimp Studio - learning games for kidsGoogle PlayEducational< $5K10.4K – 51.3KDetails
6Leo Runner: car games for kidsLazy Shrimp Studio - learning games for kidsGoogle PlayEducational< $5K (Sep 24 – Oct 24, 2026)14.5K – 71.3K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Lazy Shrimp Studio - learning games for kids's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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