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DEVELOPER · GOOGLE PLAY

iGames Entertainment: app revenue & downloads

iGames Entertainment publishes 48 apps on Google Play, 48 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
48Google Play
Modeled portfolio sum, revenue
$0 – $240KSum of 48 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
120.8K – 729KSum of 48 apps' 80% bands

Top iGames Entertainment apps by modeled revenue

Top 10 iGames Entertainment apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Jungle Sniper Hunting 3DiGames EntertainmentGoogle PlayAction< $5K (period ending Oct 17, 2026)24.9K – 122.4K (period ending Oct 17, 2026)Details
2Cruise Ship Simulator 3DiGames EntertainmentGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)7.7K – 37.8K (Sep 24 – Oct 24, 2026)Details
3Army Commando Shooting GameiGames EntertainmentGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Stunt Riders: Mega TracksiGames EntertainmentGoogle PlaySports< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
5Extreme Car Challenges 3DiGames EntertainmentGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)8.2K – 40.3K (Sep 24 – Oct 24, 2026)Details
6BMX Bicycle Adventure 3DiGames EntertainmentGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Cargo Pickup Driver 3DiGames EntertainmentGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)5.9K – 28.8K (Sep 24 – Oct 24, 2026)Details
8Bicycle race Craze BMX GameiGames EntertainmentGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Draw on Sand: Beach ArtiGames EntertainmentGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Bubble Heroes: Pet RescueiGames EntertainmentGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)6.6K – 19.8K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not iGames Entertainment's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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