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DEVELOPER · GOOGLE PLAY

Udenity: app revenue & downloads

Udenity publishes 26 apps on Google Play, 26 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
26Google Play
Modeled portfolio sum, revenue
$0 – $130KSum of 26 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
4.2K – 137.5KSum of 26 apps' 80% bands

Top Udenity apps by modeled revenue

Top 10 Udenity apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1How to draw weapons by stepsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2How to draw cute food by stepsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3How to draw animals by stepsUdenityGoogle PlayArt & Design< $5K4.2K – 12.5KDetails
4How to draw dinosaurs by stepsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5How to draw weapons. SkinsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6How to draw - learn to drawUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7How to draw cute animalsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8How to draw cute animals step UdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9How to draw game weaponsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10How to draw fantasy weaponsUdenityGoogle PlayArt & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Udenity's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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