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DEVELOPER · GOOGLE PLAY

Entrepreneur Game: app revenue & downloads

Entrepreneur Game publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$30.3K – $156.1KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
4.7K – 58.2KSum of 8 apps' 80% bands

Top Entrepreneur Game apps by modeled revenue

Top 10 Entrepreneur Game apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Immortal Taoists - Idle MangaEntrepreneur GameGoogle PlayWord$12.4K – $59.3K (Sep 24 – Oct 24, 2026)4.7K – 23.2K (Sep 24 – Oct 24, 2026)Details
2마이 힐링 타운: 해피 투게더Entrepreneur GameGoogle PlaySimulation$7K – $33.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3ドリーミーランド~遊ぼうよ、どうぶつの仲間たち ~Entrepreneur GameGoogle PlaySimulation$6.8K – $32.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4仙命決——俠侶雙修,道友PVP對決Entrepreneur GameGoogle PlayAdventure$4.1K – $10.4K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5我當校長超勇的 - 好玩的校園戀愛養成模擬經營遊戲Entrepreneur GameGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6夢幻城Entrepreneur GameGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7梦幻之城Entrepreneur GameGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8這案子不簡單Entrepreneur GameGoogle PlayCasual< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Entrepreneur Game's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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