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DEVELOPER · GOOGLE PLAY

Nintendo Co., Ltd.: app revenue & downloads

Nintendo Co., Ltd. publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$575.8K – $3.6MSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
839K – 4MSum of 13 apps' 80% bands

Top Nintendo Co., Ltd. apps by modeled revenue

Top 10 Nintendo Co., Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fire Emblem HeroesNintendo Co., Ltd.Google PlaySimulation$548.3K – $3.4M (Sep 24 – Oct 24, 2026)15.5K – 76.2K (Sep 24 – Oct 24, 2026)Details
2Super Mario RunNintendo Co., Ltd.Google PlayAction$11.4K – $54.8K (Sep 24 – Oct 24, 2026)314.9K – 1.5M (Sep 24 – Oct 24, 2026)Details
3Animal Crossing: Pocket Camp CNintendo Co., Ltd.Google PlaySimulation$9.8K – $47.2K< 5KDetails
4Fire Emblem ShadowsNintendo Co., Ltd.Google PlayStrategy$6.2K – $29.5K5.3K – 26KDetails
5Mario Kart TourNintendo Co., Ltd.Google PlayAction< $5K (Sep 24 – Oct 24, 2026)215.8K – 1M (Sep 24 – Oct 24, 2026)Details
6Nintendo Switch Parental Cont…Nintendo Co., Ltd.Google PlayLifestyle< $5K (Sep 24 – Oct 24, 2026)56.3K – 264K (Sep 24 – Oct 24, 2026)Details
7Nintendo Switch AppNintendo Co., Ltd.Google PlayEntertainment< $5K (Sep 24 – Oct 24, 2026)101.8K – 477K (Sep 24 – Oct 24, 2026)Details
8Nintendo MusicNintendo Co., Ltd.Google PlayMusic & Audio< $5K15.4K – 75.9KDetails
9Nintendo Today!Nintendo Co., Ltd.Google PlayLifestyle< $5K28.6K – 140.6KDetails
10Pictonico!Nintendo Co., Ltd.Google PlayArcade< $5K41.3K – 203KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Nintendo Co., Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

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