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DEVELOPER · GOOGLE PLAY

ICONIX: app revenue & downloads

ICONIX publishes 26 apps on Google Play, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
26Google Play
Modeled portfolio sum, revenue
$0 – $125KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
39.4K – 303.5KSum of 25 apps' 80% bands

Top ICONIX apps by modeled revenue

Top 10 ICONIX apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1TAYO Garage StationICONIXGoogle PlayEducation< $5K (period ending Oct 19, 2026)< 5K (period ending Oct 19, 2026)Details
2TAYO The Strong Heavy VehiclesICONIXGoogle PlayEducation< $5K (Sep 30 – Oct 30, 2026)17.3K – 85.1K (Sep 30 – Oct 30, 2026)Details
3TAYO Driving PracticeICONIXGoogle PlayEducation< $5K (Sep 28 – Oct 28, 2026)< 5K (Sep 28 – Oct 28, 2026)Details
4Pororo Hero WorldICONIXGoogle PlayEducation< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
5뽀로로 인기놀이 1탄ICONIXGoogle PlayEducational< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6TAYO The Brave CarsICONIXGoogle PlayEducation< $5K11K – 54.2KDetails
7Pororo HospitalICONIXGoogle PlayEducational< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Pororo & Crong's Baby CareICONIXGoogle PlayEducational< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9에디의 크리스마스ICONIXGoogle PlayEducational< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Pororo Dinosaur World Part1ICONIXGoogle PlayEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not ICONIX's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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