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DEVELOPER · GOOGLE PLAY

Play Land Limited: app revenue & downloads

Play Land Limited publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$9.8K – $65.1KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
44.3K – 239.7KSum of 10 apps' 80% bands

Top Play Land Limited apps by modeled revenue

Top 10 Play Land Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Tribal SurvivalPlay Land LimitedGoogle PlaySimulation$5.3K – $13.4K< 5KDetails
2Wayfarer: Martial AscentPlay Land LimitedGoogle PlayRole Playing$4.6K – $11.7K23.9K – 117.5KDetails
3Egg JourneyPlay Land LimitedGoogle PlayPuzzle< $5K13.6K – 67.1KDetails
4Idle Dungeon EZ RPGPlay Land LimitedGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Olympus JigsawPlay Land LimitedGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6Squsd Defense:Tower BattlePlay Land LimitedGoogle PlayStrategy< $5K (period ending Oct 19, 2026)< 5K (period ending Oct 19, 2026)Details
7Squeeze The BusPlay Land LimitedGoogle PlayPuzzle< $5K (period ending Oct 19, 2026)< 5K (period ending Oct 19, 2026)Details
8Mythic MergePlay Land LimitedGoogle PlayCasual< $5K6.7K – 20.2KDetails
9Sheep EscapePlay Land LimitedGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Work Is So FunPlay Land LimitedGoogle PlaySimulation< $5K (period ending Oct 15, 2026)< 5K (period ending Oct 15, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Play Land Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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