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DEVELOPER · GOOGLE PLAY

HGames-ArtWorks: app revenue & downloads

HGames-ArtWorks publishes 58 apps on Google Play, 58 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
58Google Play
Modeled portfolio sum, revenue
$0 – $290KSum of 58 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
977.8K – 4.8MSum of 58 apps' 80% bands

Top HGames-ArtWorks apps by modeled revenue

Top 10 HGames-ArtWorks apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Black Hole Hero : Vice VegasHGames-ArtWorksGoogle PlayAction< $5K50.5K – 236.6KDetails
2Cat Simulator : Kitty CraftHGames-ArtWorksGoogle PlayAction< $5K37.3K – 183.6KDetails
3Grand Action Simulator NewYorkHGames-ArtWorksGoogle PlayAction< $5K43.7K – 214.9KDetails
4Hurricane Superhero TornadoHGames-ArtWorksGoogle PlayAction< $5K42.4K – 208.3KDetails
5Ninja Samurai Assassin Hero IIHGames-ArtWorksGoogle PlayAction< $5K39.9K – 196.3KDetails
6Rock vs Guitar Legends 2017 HDHGames-ArtWorksGoogle PlayMusic< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Super Crime Iron Hero RobotHGames-ArtWorksGoogle PlayAction< $5K (period ending Oct 17, 2026)32.1K – 157.8K (period ending Oct 17, 2026)Details
8Ninja Assassin Hero IV ThiefHGames-ArtWorksGoogle PlayAction< $5K (period ending Oct 11, 2026)22.3K – 109.7K (period ending Oct 11, 2026)Details
9Crime Angel Superhero VegasHGames-ArtWorksGoogle PlayAction< $5K (period ending Oct 11, 2026)36.2K – 177.8K (period ending Oct 11, 2026)Details
10Dog Simulator Puppy CraftHGames-ArtWorksGoogle PlayAction< $5K (period ending Oct 11, 2026)20.9K – 102.6K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not HGames-ArtWorks's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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