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DEVELOPER · GOOGLE PLAY

Gamee Global: app revenue & downloads

Gamee Global publishes 39 apps on Google Play, 38 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
39Google Play
Modeled portfolio sum, revenue
$18.7K – $250.4KSum of 38 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.4M – 6.7MSum of 38 apps' 80% bands

Top Gamee Global apps by modeled revenue

Top 10 Gamee Global apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Wonder Match: Amazing FamilyGamee GlobalGoogle PlayPuzzle$6.4K – $16.3K111K – 520.3KDetails
2Royal Tile ConnectGamee GlobalGoogle PlayPuzzle$6.3K – $30.3K15.6K – 76.7KDetails
3Heavenfall ArenaGamee GlobalGoogle PlayRole Playing$6K – $28.9K< 5KDetails
4Домашний Пин 2: ПриключениеGamee GlobalGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)39.1K – 192.3K (Sep 24 – Oct 24, 2026)Details
5Home Pin: Pull The Pin PuzzleGamee GlobalGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Royal Pin: King AdventureGamee GlobalGoogle PlayCasual< $5K31.9K – 156.7KDetails
7Kingdom Match: Royal AdventureGamee GlobalGoogle PlayCasual< $5K326K – 1.5MDetails
8King Escape: King CastleGamee GlobalGoogle PlayPuzzle< $5K199.2K – 933.4KDetails
9Rescue Hero: Pull The PinGamee GlobalGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Home Island Pin: Family PuzzleGamee GlobalGoogle PlayPuzzle< $5K27.1K – 133KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Gamee Global's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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