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DEVELOPER · GOOGLE PLAY

Fire Anvil Games: app revenue & downloads

Fire Anvil Games publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $60KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
93.2K – 436.6KSum of 12 apps' 80% bands

Top Fire Anvil Games apps by modeled revenue

Top 10 Fire Anvil Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Cyber Gun: Shooting GamesFire Anvil GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)46.2K – 216.6K (Sep 24 – Oct 24, 2026)Details
2Hunt Zone: Fire Battle RoyaleFire Anvil GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Pixel Fire: Gun Shooting GamesFire Anvil GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Frontline WW2 - Shooting GamesFire Anvil GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Last Raid - Zombie ShooterFire Anvil GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Mad Pursuit: Police Car ChaseFire Anvil GamesGoogle PlayRacing< $5K12K – 59.2KDetails
7Parkour Dash - Obstacle CourseFire Anvil GamesGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)7.3K – 35.7K (Sep 24 – Oct 24, 2026)Details
8Reckless Drive: Police PursuitFire Anvil GamesGoogle PlayRacing< $5K4.9K – 14.7KDetails
9Stick Kick 3D - Stickman FightFire Anvil GamesGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)6K – 29.3K (Sep 24 – Oct 24, 2026)Details
10Magic Color Sort: Water PuzzleFire Anvil GamesGoogle PlayArcade< $5K5.6K – 27.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Fire Anvil Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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