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DEVELOPER · GOOGLE PLAY

Pixel Kraft Studios: app revenue & downloads

Pixel Kraft Studios publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$0 – $85KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
95.4K – 498KSum of 17 apps' 80% bands

Top Pixel Kraft Studios apps by modeled revenue

Top 10 Pixel Kraft Studios apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1EDGE Lighting -LED BorderlightPixel Kraft StudiosGoogle PlayPersonalization< $5K (Sep 24 – Oct 24, 2026)61.7K – 289K (Sep 24 – Oct 24, 2026)Details
2LED Caller Screen Phone DialerPixel Kraft StudiosGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Auto Wallpapers Changer 4KPixel Kraft StudiosGoogle PlayPersonalization< $5K (Sep 24 – Oct 24, 2026)8.5K – 41.8K (Sep 24 – Oct 24, 2026)Details
4Soldier on RampagePixel Kraft StudiosGoogle PlayAction< $5K4.6K – 22.8KDetails
5TV Game ControllerPixel Kraft StudiosGoogle PlayCasual< $5K9.1K – 44.7KDetails
6Ninja Fighter - Shadow CombatPixel Kraft StudiosGoogle PlayAction< $5K5.3K – 26.2KDetails
7Hill Car RacingPixel Kraft StudiosGoogle PlayRacing< $5K6.2K – 18.6KDetails
8Super Jeremy Adventure RunPixel Kraft StudiosGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Word Lane: Crossword & SearchPixel Kraft StudiosGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Word Connect -Crossword PuzzlePixel Kraft StudiosGoogle PlayWord< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Pixel Kraft Studios's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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