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DEVELOPER · GOOGLE PLAY

No Six Five: app revenue & downloads

No Six Five publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 27 – Oct 27, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$0 – $45KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
19.8K – 111.4KSum of 9 apps' 80% bands

Top No Six Five apps by modeled revenue

Top 10 No Six Five apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Cosmo RunNo Six FiveGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)4.3K – 13K (Sep 24 – Oct 24, 2026)Details
2Jump Drive: Hyper Space RunNo Six FiveGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)4.1K – 12.3K (Sep 24 – Oct 24, 2026)Details
3Don Zombie: Guns and GoreNo Six FiveGoogle PlayAction< $5K (period ending Oct 17, 2026)11.4K – 56.2K (period ending Oct 17, 2026)Details
4Train Merger: Idle Rail TycoonNo Six FiveGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Puzzle Journey: Match 3 BlastNo Six FiveGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Candy ChampionsNo Six FiveGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Valley Escape: Twin LeapNo Six FiveGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Lumberjack FrenzyNo Six FiveGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Charmcraft MarketNo Six FiveGoogle PlayCasual< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not No Six Five's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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