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DEVELOPER · GOOGLE PLAY

stick hunter: app revenue & downloads

stick hunter publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$0 – $75KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
3.6M – 15MSum of 15 apps' 80% bands

Top stick hunter apps by modeled revenue

Top 10 stick hunter apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Single Line Drawing: Link Dotsstick hunterGoogle PlayPuzzle< $5K308.9K – 1.4MDetails
2Mini Antistress Relaxing Gamesstick hunterGoogle PlayCasual< $5K920.6K – 3.7MDetails
3Tricky Relax Challenge Gamesstick hunterGoogle PlayCasual< $5K898.2K – 3.6MDetails
4Coloring Page ASMR Drawingstick hunterGoogle PlaySimulation< $5K723.5K – 2.9MDetails
5Stick Robber Stealing Gamesstick hunterGoogle PlayPuzzle< $5K118.5K – 555.3KDetails
6Mini Relaxing Antistress Gamesstick hunterGoogle PlayCasual< $5K (period ending Oct 17, 2026)26K – 127.8K (period ending Oct 17, 2026)Details
7Boba Blast: DIY Bubble Tea Simstick hunterGoogle PlayCasual< $5K24.1K – 118.7KDetails
8ASMR Makeover: Skincare Gamesstick hunterGoogle PlayCasual< $5K489.6K – 2MDetails
9Snake Out: Puzzle Escapestick hunterGoogle PlayPuzzle< $5K56.5K – 264.8KDetails
10Mini Relaxing Game 2stick hunterGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)13.3K – 65.2K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not stick hunter's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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