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DEVELOPER · GOOGLE PLAY

GX Studio: app revenue & downloads

GX Studio publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$0 – $70KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
54.5K – 292.8KSum of 14 apps' 80% bands

Top GX Studio apps by modeled revenue

Top 10 GX Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Lone Tower - Roguelike DefenseGX StudioGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)12.5K – 61.7K (Sep 24 – Oct 24, 2026)Details
2Zombies Neighborhood RogueliteGX StudioGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Simple Tower - Idle DefenseGX StudioGoogle PlayStrategy< $5K5.1K – 25KDetails
4Knights Run - Idle RpgGX StudioGoogle PlayRole Playing< $5K5.1K – 25.3KDetails
5Ironpost - Tower SurvivalGX StudioGoogle PlayStrategy< $5K5.2K – 25.4KDetails
6Dice Tycoon - Incremental DiceGX StudioGoogle PlaySimulation< $5K6.1K – 29.8KDetails
7Ballchinko - Roguelike PinballGX StudioGoogle PlayCasual< $5K4.7K – 23KDetails
8Tower Grid - Retro DefenseGX StudioGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Dungeon Hero AdventureGX StudioGoogle PlayRole Playing< $5K4.7K – 22.9KDetails
10Dice RoyaleGX StudioGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not GX Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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